Yora logo with tagline 'Travel Made Easy, Accessible, and Yours' on a dark blue background.

yora is a travel app concept designed to prioritize accessibility, developed as part of my User Experience Design Certificate course at Cornell University.

From the outset, I was driven by a genuine passion for creating solutions to support individuals with accessibility challenges during their travels. My research revealed a significant gap in the market: there are no comprehensive travel platforms specifically tailored to individuals with impairments or disabilities.

yora aims to address this by reducing travel barriers and raising awareness about the unique challenges faced by this demographic. Guided by the project statement—Throughout the travel planning process and actual travel, individuals with disabilities encounter numerous obstacles. A dedicated application can provide these users with essential tools, resources, and reliable information to navigate their journeys more seamlesslyyora seeks to empower travelers with disabilities through a holistic approach that includes improving infrastructure, enhancing services, and fostering greater awareness and training within the travel industry.

By addressing these needs, yora takes a meaningful step toward making travel more inclusive and accessible for all.

Project: Cornell University UX Design Certificate
Year: 2024–2025

User group & problem space

User group: Individuals with impairments and disabilities, elderly travelers, caregivers and companions, service animal owners, and travel agents.

Problem space: Travelers with disabilities face numerous challenges, both during the planning process and while on the move. Accessible transportation is often limited, and public spaces frequently lack adequate ramps, elevators, and pathways. Hotels may misrepresent their accessibility, and information access can be hindered by the absence of audio descriptions. Public restrooms are often poorly equipped, and venues like theaters and restaurants may offer limited accessible seating. Additionally, these travelers may encounter discrimination, financial constraints, health and safety concerns, and difficulties navigating legal and cultural challenges abroad.

Research & methodology: Ethical considerations

Research & methodology: Recruitment

Participants were recruited through social media platforms like Facebook support groups for individuals with disabilities, online advocacy forums, and partnerships with companies such as We Co, which provide accessibility reviews. Interviews took place either in participants' homes or virtually via Zoom for those preferring or needing remote participation. Each interview lasted between 45 minutes to an hour, depending on participants' needs, to explore their pain points and gather insights. Consent was obtained through accessible formats, including digital consent forms and audio recordings for verbal consent. Data collection involved audio or video recordings, with comprehensive note-taking, and video recordings were used when agreed upon by participants. Data from survey participants was collected from their completed submissions. Ethical considerations were fully addressed throughout the process.

Research & methodology: Contextual interview

The following questions were developed for the contextual interview process. Three individuals who met the user group criteria were recruited to participate, and data was extracted from their interviews through affinity diagramming.

  • What is your name?

  • What is your age?

  • If you have an occupation, what is it?

  • What kinds of accessibility requirements do you have, if any?

  • Do you use any accessibility tools to help you use mobile apps or websites?

  • Do you like to receive visual, sound, or touch feedback in mobile apps or websites?

  • What device do you prefer to use when travel planning?

  • When traveling to a destination, how do you prefer to get there?

  • What type(s) of transportation to you like to use once you’ve arrived at your destination?

  • How do you usually check if a place is accessible for you?

  • Are there any places that are hard for you to access while traveling?

  • Can you share a recent difficulty you encountered while planning a trip?

  • What emotions did you go through while planning your most recent travel?

  • What features do you consider most important in a travel app?

  • What is your preferred way to get travel updates?

  • What is your preferred way to communicate with customer service?

A colorful academic affinity diagram layout with grouped notes in purple, blue, green, yellow, and pink. The diagram organizes notes about user experience, accessibility, transportation, information, and emotions in a clustered format.

Through contextual interviews and affinity diagramming, I learned that people often start travel planning excited, but this enthusiasm quickly turns to anxiety, stress, and frustration as they face concerns about trip disruptions, travel scams, and being overwhelmed by excessive information and time constraints. Participants typically turn to Google, official websites, and user reviews for accessibility information, but inaccurate or outdated details lead to frustration when destinations don't meet their needs.

There is a clear need for a solution that provides accurate, concise accessibility information. Most participants prefer chat, email, or text over phone communication but still want to interact with a real person. In terms of transportation, users use various options, from driving to planes, buses, and ride-sharing services like Uber and Lyft, though many prefer walking depending on the environment. Affordability is a key factor in transportation decisions, which should be considered in the design process.

User persona

Resume or profile overview of Danielle Collins, a 31-year-old freelance graphic designer living in Denver, Colorado. It includes her physical characteristics, skills, attitudes, past experiences, activities, successes, frustrations, goals, motivations, and personal information.

User requirements

Functional

Contextual

Sketches & storyboards

A series of black and white sketches showing a character using technology for accessibility. The character shares plans to save a destination to an account, add to a list, review accessibility info, and book a hotel, then relaxes at home watching TV and dining with others.
A hand-drawn storyboard showing a character planning a trip to Yosemite, including scenes of searching for hotels, making decisions, booking hotels, traveling, and arriving at her hotel.
Series of five hand-drawn UI sketches for a mobile app, including screens for hotel listings, a reservation page, accessibility score, confirmation and payment, and a success page.
A series of hand-drawn sketched digital interface screens for a hotel booking app, labeled UI sketches. The screens include search results, details, accessibility score, confirmation, and receipt, all with placeholder text, icons, and user interface elements.

Low-Fidelity & Mid-Fidelity Prototypes: Booking process

Low-fidelity

A smartphone screen showing app icons at the bottom labeled Home, Search, Trips, Support, and Account. The app interface has a header labeled Logo and sticky notes with hand-drawn icons and text including: A building labeled 'Stays', an airplane labeled 'Flights', a car labeled 'Cars', luggage and a satellite dish labeled 'Packages', and a beach scene with palm tree and sun labeled 'Experiences'.

Mid-fidelity

Line drawing of a smartphone displaying a travel app interface with options for stays, flights, cars, packages, and experiences, and a bottom navigation menu with icons for search, trips, home, support, and profile.

Design System

Typography

Screenshot of typography style options, including regular and bold styles in various sizes labeled Caption, Footnote, Subheadline, Callout, Body, Headline, Title, Title2, Title3, and LargeTitle.
A comprehensive wireframe of a user interface for a travel accessibility rating platform. It includes splash screens with light and dark modes, user icons for different features, buttons in various colors, search and date selection fields, hotel rating cards with scores, a section of accessibility icons with descriptions, filter and sort options, user reviews, color palette options, and navigation icons.

Components

High-Fidelity Prototype: Booking process

High-fidelity